< Game of Games
This is the Social Contract of what the shared experience should be like
Players, Roles and Conduct
| Creative Agenda | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Narrative | Mechanics | Focus | |||||||
| Player | Player Sheet | Roles | Veils | Story | Immersion | Simulation | Gaming | Character | Setting |
| Player 1 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | |||
| Player 1 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | |||
| Player 1 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | 1-5 | |||
Rules of Conduct
- Communication Rules
- in Person
- text
- Rules Used
Creative Agenda
| Element | Focus | Aspects | 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|---|---|---|
| Narrative | Story Telling | Narrative | Shared World Arc | |||||
| Shared Story Arc | ||||||||
| Individual Character Arc | ||||||||
| Theme | Conflict/War | |||||||
| Relationships/Romance | ||||||||
| Exploration/Discovery | ||||||||
| Growth/Loss/Recovery | ||||||||
| Creation/Development (Detail) | ||||||||
| Veils | Violence | |||||||
| Religion | ||||||||
| Sexuality | ||||||||
| Mood | Drama | |||||||
| Comedy | ||||||||
| Horror | ||||||||
| Setting | Cultures, Geography | |||||||
| Immersion | Complete Immersion
Never break Character | |||||||
| Perspective
Focus (Remove?) |
Character | |||||||
| Mechanics | Simulation | Combat, Conflict | ||||||
| Conflict Resolution, Social Interaction of Players | Social Interaction, Cooperation, Influence | |||||||
| Technical | ||||||||
| Gaming | Balance | Authority | ||||||
| Agency | ||||||||
| Power | ||||||||
| Player Interaction | Competitive | |||||||
| Mixed (Group goals, Collaborate and Competitive) | ||||||||
| Collaborative, Reincorporation, Facts | ||||||||
| Management | Resource | |||||||
| Risk, Reward (Chance) | ||||||||
| Player Abilities | Knowledge | |||||||
| Skill (Psychology, Perception, ..) | ||||||||
| Chance / Strategy | Chance | |||||||
| Strategy, Tactics (Long/Short), Balance |
| Agenda | Importance | Aspects | |
|---|---|---|---|
| Focus | World/Setting | Character | |
| Narrative | Story/Drama | Immersion | |
| Mechanics | Gaming | Simulation | |
Note: Somewhat but not necessarily opposing, "Story/Drama" and "World/Setting" are related as are
| Game | Narrative | Mechanics | Focus | ||||
|---|---|---|---|---|---|---|---|
| Example | Category | Story | Immersion | Simulation | Gaming | Character | Setting |
| Dungeons & Dragons | Role-Playing | Low | Medium | High | Medium | ||
| Universalis | Role-Playing | High | Low | Low | Low | High | |
| RoleMaster | Role-Playing | Low | High | High | |||
| Fiasco | Role-Playing | High | High | ||||
| Chivalry & Sorcery | Role-Playing | High | |||||
| HarnMaster | Role-Playing | High | |||||
| Riddle of Steel | Role-Playing | Medium | High | Medium | |||
| Ars Magica | Role-Playing | Medium | |||||
| Dogs in the Vinyard | Role-Playing | ||||||
| Chess/Go | Strategy Game | ||||||
| Game of Life | Board Game | Medium | Medium | Medium | Medium | Medium | Low |
| Cluedo | |||||||
| Diplomacy | Board Game | ||||||
Setting
- Location and Time
- Laws of Nature
- Technology
- Cultures
| Category | Sub-Categories | Magic | Technology |
|---|---|---|---|
| Science Fiction | Hard/ Soft, Cyberpunk | ||
| Fantasy | High, Sword and Sorcery, | ||
| Historical | Ancient, Medieval, Renaissance, Modern | None |
Mechanics
Depending on the Focus of the Game the mechanics of the will be more or less complex:
Game Mechanics
- Character (Gauges, ...)
- Attributes Used (Granularity)
- Attribute Values (Granularity)
- Attribute Value Distribution (Best/Worst of)
Can be different for different Characters/Players types
- Conflict Resolution (Physical, Mental, ....)
- Skill Checks
Story Mechanics
- Scene Setup
Facts/World Mechanics
- Laws of Nature
- Cultures
- History
- Technology
- Geography
Metagame Mechanics
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