< Guide to Game Development < Settings  
 
      General
- Reset all options
- Button with "are you sure?" menu
 
- Textures
- Texture Quality
- Low - Extreme
 
- Texture Filtering Quality
- Low - High
 
 
- Texture Quality
- Particles
- Low - Extreme
 
- Character models (polygon count)
- Tessellation
- Textures
 
- Field of view
- 100 is 'normal'
- Less than 100 is 'zoomed out'
- Greater than 100 is 'zoomed in'
 
- Brightness
- Shadow quality
- Screen space reflection
- Depth-of-field quality
- Contact hardening shadows
- Reflections
- Motion blur
- Render Distance
- Slider about how much
 
- Water quality
- Still animation (for low end computers)
- Polygons count
- Animated water textures?
 
Occlusion

Ambient occlusion
Parallax occlusion quality
- Used to make surfaces look more 3D
- Alpha mapping
Ambient occlusion
- MHBAO
- Standard, better than having no ambient occlusion
 
- HBAO
- Higher quality than MHBAO
 
- SSAO
- Screen space ambient occlusion
- Some people don't like this and would prefer not to have it
 
Anti-aliasing

Anti-Aliasing
- SSAA
- Super Sampling Anti-Aliasing
- Resolves colours
- Example: (White + White + White + Green)/4 = Light Lime
 
 
- Resolves colours
 
- Super Sampling Anti-Aliasing
- MSAA
- Multi-Sample Anti-Aliasing
 
- FXAA
- Fast Approximate Anti-Aliasing
- A lot of people prefer not to use this
 
- TXAA / Temporal Anti-Aliasing
- Nvidia GPUs only
 
- SMAA
- Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution[1]
 
- Spatial anti-aliasing
References
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